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I've been a game designer for

well over a decade...

I began as a professional game designer in the tabletop world designing board and card games. Previous to that first pro gig I made my own amateur games and have been a dungeon master for ages.

From tabletop games I transitioned to Facebook games during the early, wild west days and worked on such smash hits as Knighthood and for Play First and the Game Show Network & more.

I've almost worked on mobile games and web games for such companies as Disney, Pixar, Sony and more. As Director of Games at Tapjoy I was tasked with analyzing dozens of games to increase their monetization and improve their UI/UX.

Currently I'm Head of Product at Ruby Play Network as well as contributing to


the geek
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